First Traversal Attempt


This is the first version of my Open World Traversal attempt for blind or visually impaired players. In addition to an experiment to try and make something useful that can be adapted to full games or mods, it's an excuse for me to learn Godot.

The game takes directional input, and then raycasts out from the player in that direction to try and find accessible destinations. Upon finding a destination it attempts to route the player towards that destination. Currently it uses move_and_slide() which... well it works, but it's wonky. I'll want to replace it soon with a proper navmesh.

Along the way, the player has a radar, that detects any blockers using Area2D. Sound files are stored on each of the blockers, and upon being encountered, they are played, identifying the blockers as trees, rocks, bushes or water. I have further plans to add directional conal vision with a reduced size area radar, to give information on both what is ahead of the player, and what is adjacent to them, with distinction of either volume or pitch to make clear which is which.


Files

Traversal_01.zip 1.5 MB
1 day ago
Traversal.zip Play in browser
1 day ago

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